I sometimes do some intermediate task to sell materials but thats it.īetween the infinite material task chain to make the items, the +1 items needed to make +1 final items, the chance of failure in all the tasks of the process, just made me lose interest. I have mastercraft 5 in all the professions and I dont even make MC weapons for profit, too tedious. Putting a forge in Citadel, when every crafter is out there waiting for all the money and time spent on crafting to become maybe a lil bit important and meaningful?Īgree. These are obtained by completing quests from The Artisan at your Guild Stronghold. Masterwork tasks must be unlocked with Masterwork Mailsmithing Recipes I, Masterwork Mailsmithing Recipes II and Masterwork Mailsmithing Recipes III. For normal tasks see the Mailsmithing page. They rather introduce new stuff that is obsolete after a mod. For information on Masterwork Mailsmithing and other Professions see Forgotten Masterwork Professions. Masterwork nodes will continue to grant double resources. They just can't keep upgrading more than 1 or 2 at most progression systems in a year. During this time morale costs will be halved, allowing you to do 2x as many profession tasks in a day. If I really need AD I will trade materials.Īnd yeah, they bumped old recipe's IL. Masterwork Research: Apex is the second Masterwork Research quest in Pokmon Go and, by completing it, you'll gain two powerful legendary Pokmon - Apex Shadow Ho-Oh and Apex Shadow Lugia. Send a gift to a friend (1 Incense) Use an Incense (50 Pok Balls) Catch 20 Pokmon (3 Nanab. The thing is, I might be wrong about this, but I remember a sneak peek on new explorer's. Pokmon Go Tour: Johto Special Research Tasks and rewards Johto Tour Special Research step 1 of 9. Ok so let me see if I got this right on Masterwork 4/5.this is just an example: Step 1 Alchemy - Turn in 36 each of: Effervescant Tidespan Potion Effervescant Potion of Reflexes Effervescant Potion of Accuracy That gets me a list of 4 Commisioned items I can choose from to craft, with each item being worth trade credits.
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